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  • A Sundered World: Player Fragments Hardcover Color Books
    by antioch on May 22, 2017 at 8:58 pm

    Just when I was wondering where the hell it was, the hardcover color proof for A Sundered World: Player Fragments showed up!       As with the softcover color version, if you already purchased the PDF, look for a print-at-cost discount link in your inbox (assuming your DriveThruRPG account is set so that you can [… […]

  • FrankenFourth: Age of Worms, Episode 601
    by antioch on May 22, 2017 at 8:57 pm

    Cast Humal (level 10 wrathful cambion wizard) Corzale (level 10 dwarf war cleric) Sumia (level 10 elf rogue/ranger)   Summary Since the party would need to wait over a week for Humal’s doppelgangers to finish brewing, in addition to recuperating they took the time to purchase new armor, the diagram for a teleportation circle, and [… […]

  • FrankenFourth: Clerics & Turning Stuff
    by antioch on May 22, 2017 at 8:56 pm

    It never made sense for, by default, regardless of god worshiped, every cleric to possess the ability to turn/destroy undead (or when 3rd Edition came out, to be able to command them if you were Evil or Neutral and chose that option). I also found the idea of normally mindless skeletons and zombies cringing in [… […]

  • A Sundered World: The Golden Spiral Color Softcover
    by antioch on May 22, 2017 at 8:53 pm

    Softcover color proof in for The Golden Spiral finally came in. Looks great, so if you want a physical copy you can pick one up over here. Here’s some pictures:     From the original post: So this is that snail cult adventure thing I’ve been working on and playtesting using FrankenFourth (though to be clear this version is for Dungeon World), [… […]

  • The Value of a Game
    by antioch on May 22, 2017 at 8:50 pm

    The 5th Edition Player’s Handbook costs $50, or just under $30 if you snag it on Amazon. It’s hardcover, 320 pages (none of which are blank), full color, and chock full of art. Formatting that is easy to implement yet bizarrely missing from many “indie” products includes tables with alternate row highlights (as opposed to just lines [… […]

  • FrankenFourth: More Art!
    by antioch on May 22, 2017 at 8:48 pm

    Here’s some more art from FrankenFourth. While the ogre and chimera aren’t exactly new (but the shadow is), Melissa colored them so I figured I’d show them off again. Announcements If you’re curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively. The Rogue is our latest alternate-addition to the [… […]

  • FrankenFourth: The Illusionist
    by antioch on May 22, 2017 at 8:47 pm

    Something that’s been on the docket for awhile now is the illusionist talent tree. Jacob has been playing an illusionist/enchanter hybrid since the start of the Age of Worms playtest campaign, though he’s since branched out into Necromancy because c’mon, animating big-ass undead minions and interrogating ghosts is pretty damned awesome and useful. Not to say that [… […]

  • FrankenForth: Looking Back
    by antioch on May 22, 2017 at 8:45 pm

    So over on Google Plus, Kyrinn (S. Eis) asks: “Looking back at 3rd, how do you like how F4th is holding up, or exceeding?” The very short answer is that it’s exceeding in every aspect, but then this is a D&Dish game that I specifically designed to do everything I wish D&D would have done in [… […]

  • FF/ASW: Escape From The Cambion Cube
    by antioch on May 22, 2017 at 8:44 pm

    Cast Asheal (level 4 ishim wizard) Hordac (level 4 tachon battlemind) Rust (level 4 scion nomad)   Summary The party woke in a cramped chamber. It was uncomfortably warm, and only dimly illuminated by pulsing crimson runes carved into every surface. Unsure where they were or how they got there, they felt the walls for [… […]

  • Dungeons & Delvers One-Shot With Skinner Games
    by antioch on May 22, 2017 at 8:42 pm

    The folks over at Skinner Games took the latest version of Dungeons & Delvers for a (pretty lengthy) spin: if you’re curious what they thought about the game (especially without any guidance from its creators), give it a watch (or listen, it’s nearly three hours long)! Announcements If you’re curious about FrankenFourth and/or Dungeons & Delvers, you can [… […]

  • DW – DungeonHacks
    by Victor Hurtado on May 10, 2017 at 5:35 pm

    Dungeon World can be a confusing game especially if you come from rule heavy games such as D&D. For example, some of you may understand the use of 2d6 for rolls as it provides a bell curve but do not like them or simply rolling those dice does not feel right and you wish you [… […]

  • Play Report: Drought in Sulindal – Session 2 & 3
    by Victor Hurtado on March 6, 2017 at 3:33 pm

      Cast Jack – Level 2 Changeling Rogue Lucius – Level 2 Human Mage Summary (session 2) After the party briefly mourned Dulin they decided to keep going forward and explore the next room but not before encountering another living spell, this time made out of acid rather than fire. No one attempted to communicate [… […]

  • Play Report: Drought in Sulindal – Session 1
    by Victor Hurtado on February 6, 2017 at 11:43 pm

    Cast Jack – Level 2 Changeling Rogue Lucius – Level 2 Human Mage Summary The first 15 minutes of the first session were spent making the characters, choosing backgrounds, and defining bonds. Tibaldo (Jack) —who is known in our group for his changeling thief called Dox — decided to make yet another burglar, this time [… […]

  • Dwarfare Emporium – Poisons
    by Victor Hurtado on February 2, 2017 at 7:01 pm

    Today I am publishing a small list of poisons that can be found throughout our products. Hopefully you will find some use for them in your games: Trailbane Dangerous, applied, touch, 30 coins, 0 weight This poison is particularly good for anyone who wishes to follow a target. Two doses are made, one for the [… […]

  • Updating Drought in Sulindal
    by Victor Hurtado on January 9, 2017 at 4:44 pm

    Drought in Sulindal was my first attempt at writing an adventure, ever! Back when I used to DM  Dungeons and Dragons campaigns I rarely wrote down anything since I had all the info in my mind. Why bother? Every bit of detail was well preserved in my brain and on the of chance that I [… […]