Close

Monthly Archives: November 2009

Draconomicon 2 Lite Review

Draconomicon II: Metallic Dragons is basically Draconomicon I: Chromatic Dragons, except that its about metallic dragons. This is the only difference. Hell, even the chapter layout and titles are identical: dragon lore, DM’s guide, sample lairs, new monsters, and a hall of fame for kinda-sorta non-dick-move dragons. The art is […]

Read More

Winning Races: Tieflings

Tieflings have been my favorite race (followed closely by gnomes) since I played Planescape back in the days of 2nd Edition, a trend which has endured through each edition to this day. Mostly its the look, though I dont really mind their racial stuff (I havent found infernal wrath to […]

Read More

Anime Review: Book of Bantorra

As anyone who knows me is aware, I’m not really all that much into anime. Oh sure, I have a nostalgic fondness for the Guyver, Fist of the Northstar, Vampire Hunter D, Akira, 3×3 Eyes, Area 88…all of those classics that I watched before Hayao Miyazaki started winning academy awards […]

Read More

Songs of Erui: Designing Dorsen

Dorsen is the “homebase” for my Songs of Erui campaign. Its a farming community with strong spiritual ties, since I wanted to emphasize the influence and importance of spirits in the campaign early on. Dorsen surrounded by a ring of menhirs that have been carved with crude depictions of various […]

Read More

Channel Divinity: Melora

A whopping two page article that details seven thematic magic items centric to Melora: two weapons, a consumable, one foot-slot, one symbol, and two wondrous items. Just…just ignore the stupid picture. The weapon properties basically let you use some ranged and all melee weapons underwater with a problem, and the […]

Read More

Class Acts: The Duelist Rogue

I’m of the mind that the rogue already heavily supported the concept of a dashing swordsman (especially since Artful Dodger let you add your Charisma mod to a lot of shit), but today’s class acts article delivers some more swashbuckling goodness to the game in the form of a few […]

Read More

Power Play: Martial

One of the new mechanics from Player’s Handbook 3 is powers that have skills as prerequisites. I think this is a great idea, since it helps encourage certain skill choices while also making them useful to a class that might not get much mileage out of it. Power Play: Martial […]

Read More

Dragon Age: Origins Review

I’ve never been a fan of Baldur’s Gate, Neverwinter Nights, Oblivion, or Fallout 3, so I was surprised that I actually enjoyed Dragon Age: Origins. I was fully expecting it to suck judging by the screenshots and trailers depicting scantily clad women clambering up mountains, faces frozen in perpetual sneers. […]

Read More