Monthly Archives: May 2011

Character Themes 3: Heroes of Virtue

I’d apparently overlooked this installment of Character Themes, which gives us chevalier, guardian, hospitaler, and noble. CHEVALIERThese guys get a chivalrous code sidebar, allowing you to add irritating classic paladin-like limitations to any character. … Yay…? Actually the sidebar specifically mentions that the code varies from culture to culture, just that […]

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Character Themes 4: Heroes for Hire

This week on Character Themes we get explorer, guttersnipe, mercenary, and outlaw. EXPLORER You automatically tell which way is north, gain a hefty bonus to any skill check you make to avoid getting lost, and gain an encounter power that lets you ignore difficult terrain as a move action, in addition to […]

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Lair Assault (And Haters)

There has been some very selective and deliberate misinterpretation about a new Organized Play even that will take place in September, Lair Assault. As I hear it, Lair Assault hearkens back to when D&D games were ran at conventions as a sort of tournament, where players competed to see who could […]

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Meet the Templar

I really can not remember the last time I saw the vocal minority so united, this time against the Essentialized writeup of the cleric. To put it mildly, you got people wondering what is wrong with R&D and/or if anyone at Wizards of the Coast has ever played a cleric before. Some […]

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Character Themes: Heroes of Tome and Temple

This trio of themes focuses on arcane and divine characters, giving us the ordained priest, scholar, and seer. As with the first four, they function similar to Dark Sun themes, except you also get bonus features at levels 5 and 10. Ordained priest is a bit different from the norm, in […]

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