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Monthly Archives: May 2012

Legend & Lore: First Round Overview

By now you have already downloaded the D&D Next playtest files, browsed through them, and probably even ran the adventure. For those curious as to how the playtest arrived in its initial state, this Legend & Lore article provides a behind-the-scenes glance, including some ideas on making the game more […]

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D&D Next Playtest: Initial Impressions

After reading through the documents I am, short of a handful of issues, fairly hopeful and enthused with this initial iteration. There is a larger emphasis on non-combat abilities, such as stonecunning (dwarves know depth, can retrace path, and identify age and culture responsible for stonework), the researcher background perk […]

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DDN Blog: Sword +1, Flame Tongue

I spent yesterday reading through the playtest documents for D&D Next, and will post my initial impressions sometime this weekend. For now though I am trying to play catch up with some previous blog entries, starting with this one (for the record, the earliest magic item I can recall nabbing was […]

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DDN Blog: Paladin Design Goals

Between playing an unhealthy amount of Diablo 3, spending the weekends out of the house, and a more recent article on hit points and healing surges, I had almost forgotten about paladins. I am glad to see that paladins will follow codes that reflect on their deity. Having a singular code […]

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D&D Next Chat

Here are some tidbits from the chat that I enjoyed: Mearls: Hmmm… let’s see. I’ve been DMing mostly, and the rules have changed a lot over the past few days. Probably the funniest thing was guest starring as a librarian in a playtest game at DDXP. Also, I got to […]

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