Monthly Archives: June 2012

A Sundered World: Season Finale

A bolt of lightning many times larger than it should be hammers into Autochthon, sending it careening down the mountain, over the cliffs, and into the now-tranquil seas. A dragon, specifically the blue dragon that they saw before going into Moradin’s fortress. Thankfully its attention is focused on Autocthon, and it […]

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DDN Blog: Ranger Design Goals

With what we have seen of backgrounds and themes the more I read about these design goals, the more I wonder if D&D would just be better served as a point buy-like system in the vein of Dresden Files, Exalted, Shadowrun, etc, where you accrue XP and spend it on things […]

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Legends & Lore: Bounded Accuracy

In a nutshell I basically agree with everything that Rodney says, here. A few players in my group, including myself, were already negatively criticizing the pointless number-scaling in 4th Edition for quite awhile. After all if the characters gain bonuses at a set rate, and the monsters and skill DC’s […]

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