Monthly Archives: August 2012

D&D Next: Houserules

Though I stick to the official rules for playtest sessions, here are some houserules that I am using in my D&D Next campaigns to make the game better for my group. More Maneuvers  Maneuvers are linked to weapon categories and secondary ability scores, providing a minimum Expertise die value. For […]

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D&D Next: Tiefling Homebrew

Ever since I got Planescape Campaign Setting back in high school, tieflings have been one of my favorite races. In 2nd Edition they were supposed to be the half-breeds of a human and some other fiendish critter, though they initially had a standard set of racial traits. The Planewalker’s Handbook […]

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D&D Next: Playtest Report

Since Kia was not up for a two-hour commute in 100 degree weather, we decided to give that whole playtest thing a run. The last time we gave it a shot opinions were pretty mixed: rogues only getting Sneak Attack damage every other turn, fighters were boring, severely limited healing, […]

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