I have never had the opportunity to play any of the G-series adventures or the remakes, or really use giants in general (though I have often planned to). I blame them being understandably mid- to high-level threats, a lofty peak that my groups have only achieved a couple of times. In […]
Mearls speaks about the bad, the good, and the etc of the playtest. I am going to address some of these things out of order, mostly so I can keep all the class stuff together.ClericI dug the cleric quite a bit. I kept proposing a magic system in which the […]
After a few weeks, Victor and I were able to finish converting H1: Keep on the Shadowfell. If you read my notes on it when I redid it for 4th Edition, this one goes into more depth with actual maps, new monsters, and a couple of magic items. Let me know […]
I barely even remember how multiclassing (or dual-classing) worked in 2nd Edition. I recall that you had to pick out your classes from the start, and that XP was divided between them. Multiclassing in 3rd Edition was simpler, but did not make a lot of sense. Basically when you got […]
Character Roster Vincent d’Argentum (dragonmarked human sorcerer) Er’ril (human bard) Pipli (goblin wizard) Fea (changling rogue) Sakatash (kalasthar ardent) Klaive (warforged fighter) With the release of the revised 3rd Edition Edition premium books and 5th Edition still a couple years away, I decided that now might be a good time […]
Aaand here is the last map that Victor and I made for Keep on the Shadowfell.
The minotaur is a very iconic monster, both in Greek mythology and Dungeons & Dragons, though before 4th Edition I do not recall much general flavor about them. In 2nd Edition’s favor I have not played it in basically forever, and an Ecology article withstanding 3rd Edition did not go […]
Here is the rough of the Shadowfell Keep Catacombs: If you played the original Keep on the Shadowfell, you probably remember the maps of the levels underneath Shadowfell Keep: apparently everyone lived in giant square rooms, underground, without furnishings, linked by 10-foot wide hallways about 50 or so feet apart. […]
While I read about the yuan-ti (which for some reason I always spelled as yaun-ti) last week, I was unable to get around to writing about it soon enough, and figured I would just lump it with whatever we got this week. My thoughts on the yuan-ti can be easily […]
Here is the polished version of the map, courtesy of Victor (aka, The Planewalker). Awesome.