Monthly Archives: July 2014

Fright Night: Alpha Release

Back in April I posted a play report for Fright Night, a game that Ben, Melissa, and I were working on. The game is intended to evoke the feel of horror movies, character generation is a breeze, the mechanics are simple, and both the “monster” and a lot of the story […]

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Dungeon World: I’m on a Boat

Cast Augustine (5th-level human paladin) Jaya (5th-level human bard) Mouse (5th-level gnome thief) After some discussion it was decided that Augustine and Jaya, respectively “disguised” as Henry’s recently slain companions Bernard and Squeak, would accompany him to the boat. Mouse—much to Henry’s relief—would keep to the upper corridors, make his […]

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Boss Monster Review

After my disappointing romp through corn fields and across blue plains, I almost did not pick up Boss Monster, but I am sooo glad I did (and, in hindsight, I also regret missing the Kickstarter). First things first, the production value is awesome. I am not sure how you fuck up trying […]

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