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A Sundered World: More Character Stuff Preview 8

The previous A Sundered World: More Stuffs preview provided a few glimpses about dwarves, one of the more “normal” default races. This time I’m going to touch on the weirdest race: the t’pual. T’pual were originally bodiless psychic entities that inhabited another dimension. They were preyed upon by the thulid, who could […]

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A Sundered World: More Character Stuff Preview 7

Dwarves are one of the more “normal” races in A Sundered World: they’re pretty much like what you’d expect of a dwarf in other games/settings, except that as they age they begin to slowly turn to stone (“returning to stone”), and they completely turn to stone when they die. Case […]

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10+ Treasure Vault Hardcovers are now Available

It took longer due to DriveThruRPG spontaneously changing up the type of paper they use for color prints, but thanks to Maria’s badgering you can finally get the 10+ Treasure Vault in (color) hardcover. 10+ Treasure Vault features every magic item from our 10+ Treasures line, plus various magic items drawn from our numerous Dungeon […]

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A Sundered World: More Character Stuff Preview 6

Here’s a WIP of a cambion invoker from our upcoming A Sundered World supplement: Cambions are getting three new sins to choose from: envy, pride, and sloth, and there’s a 2-5 and 6-10 move for each (plus some extras, like being able to grow wings that can also be weaponized, […]

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4E D&D: Save the Princess

In our Wednesday FrankenFourth campaign, in which I ran Keep on the Shadowfell and started Thunderspire Labyrinth, one of the players expressed his dissatisfaction with the sorcerer. Specifically, he felt that it should have access to more abilities, and maybe more magic points to use said abilities. As I mentioned in this […]

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Dungeon World: The Beastmaster

The Beastmaster is now on sale (and has been added to our All of the Playbooks, Adventuring Party, and Wilderness Survival bundles)!A big part of this class is your animal companion, not just because you both work well together, but because it’s essentially a pseudo-character: similar to the eldritch horrors The […]

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Earth, Horses, and Monkies

The earth domain gives warpriests a third option that emphasizes protecting allies and applying your Constitution modifier to kicker effects, such as bonus damage and forced movement. It runs the entire thirty level stretch, but seems somewhat limited in scope, since there aren’t a lot of gods that involve themselves […]

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