DDN Blog: Ranger Design Goals

With what we have seen of backgrounds and themes the more I read about these design goals, the more I wonder if D&D would just be better served as a point buy-like system in the vein of Dresden Files, Exalted, Shadowrun, etc, where you accrue XP and spend it on things […]

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DDN Blog: Sword +1, Flame Tongue

I spent yesterday reading through the playtest documents for D&D Next, and will post my initial impressions sometime this weekend. For now though I am trying to play catch up with some previous blog entries, starting with this one (for the record, the earliest magic item I can recall nabbing was […]

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DDN Blog: Paladin Design Goals

Between playing an unhealthy amount of Diablo 3, spending the weekends out of the house, and a more recent article on hit points and healing surges, I had almost forgotten about paladins. I am glad to see that paladins will follow codes that reflect on their deity. Having a singular code […]

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DDN Blog: Avoiding Choice Traps

My first thought of reading this blog post is, “Huh…I really should rerun finish Age of Worms!” I got my 3rd Edition group up to Shadows of the Spire (I think that is what ti is called), and it just feels like a darned shame to just leave them stranded in […]

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DDN: Tone & Edition

I find Rob’s proposal and reasons for adding race frequency to the game very…odd, to say the least, especially with 5th Edition’s purported goal of unifying all the editions. Tagging races as common, uncommon, rare, or whatever does nothing to inform the DM how these might fit into her campaign. […]

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DDN Blog: Resilient Heroes

It’s good to see that the vast majority are in favor to at least some form of limited self-healing. Personally I had grown tired of relying on the casters to keep the game going last edition, and 4th Edition made it easier–I would daresay possible–to manage without a healer at all, […]

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