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design and development

Dungeons & Delvers: Playtest Adventure Update

We’ve updated the Dungeons & Delvers public playtest adventure with the rules changes mentioned in this post and also this post. From the original post: It’s one part hexcrawl, two parts dungeon crawl, and there are four pregen characters in the back; a future release will provide rules for actual character generation […]

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Dungeons & Delvers Cover

Melissa finished coloring the cover for Dungeons & Delvers (though I’ll probably add some more linework), so now I got a neater image to use for blog posts, the community, and most importantly the actual game. Let us know what you think. Why frog-man? Because people demanded frog-man, I guess based […]

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Bare-Bones Backgrounds

In the rare instance that I actually get to play a role-playing game, for several reasons I usually don’t bother with a “deep” backstory, if I even consider a backstory at all. First, there’s the whole character death thing. I know certain groups of people loathe the idea of their excessively […]

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Dungeons & Delvers: Into Yig’s Coils, Take 2

In the interest of further playtesting armor-as-bonus-Wounds, adventurers with Defense scores, and monsters with Attack Pools, we played through Into Yig’s Coils, the Dungeons & Delvers playtest adventure again. While pretty much every playtest besides the first one or two sessions has gone smoothly—even the playtest campaign we ran using Melissa’s adventure […]

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Dungeons & Delvers: Armor & Defense Playtest

I mentioned in this post that we were considering changing adventurer Defenses to static values and giving monsters Attack Pools, and today we finally got around to running three playtests back-to-back to see how it (plus armor-as-Wounds) worked in actual play. The short answer is great. The game ran just […]

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Dungeons & Delvers: Defense & Armor Overhaul

Something I’ve been considering for Dungeons & Delvers, besides giving classes scaling Wounds and alternating between gaining Skills and Talents when you level up (Skill + Talent at each level seems to be a tad too much of a jump in competency), is changing adventurer Defenses to static Block and […]

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Dungeons & Delvers: Into Yig’s Coils Playtest

We ran Into Yig’s Coils (sans the hexcrawl portion), the Dungeons & Delvers alpha playtest adventure, using a two-pregen party: Melissa went with the dwarf fighter, while our daughter chose the elf wizard. They succeeded in cleaning the place out and living to tell the tale, albeit barely: Melissa’s fighter got dropped […]

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Dungeons & Delvers: Public Playtest Adventure

It’s been a while since we talked about Dungeons & Delvers, so here’s a simple playtest adventure! It’s one part hexcrawl, two parts dungeon crawl, and there are four pregen characters in the back; a future release will provide rules for actual character generation and advancement. We’re mostly interested in how […]

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Dungeons & Delvers: Bandit Blockhouse Stress Test

Going back to basics (so we can further stress-test numbers, and try out staggered skill and talent gains), we created a new batch of 1st-level characters (based on minis the kids picked out from our kind-of local game store) and sent them over to a small fort occupied by bandits. […]

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