Close

game development

Dungeon World: Developing the Dragon

A few weeks ago Maria hit me up in chat, asking what I thought about making a dragon “class” for Dungeon World. My immediate thought was yeah I think that could work, which was quickly followed up with me throwing out some 16ish moves. Here’s more or less my thought […]

Read More

Dungeon World: Balancing Fiction And Function

I ran a very short lived campaign quite a while back, where the characters were wandering through a desert and dealing with Lovecraftian cults and monsters (because most of my adventures involve something Lovcraftian in some capacity). During the first session the players brought up various third-party classes, some of […]

Read More