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Dungeon World: The Paladin

The Paladin is now on sale! It has been added to our All of the Playbooks, Adventuring Party, and Alternative Class bundles. As with The Bard, The Druid, The Fighter, and now even The Cleric, The Paladin isn’t merely a half-hearted/assed reskin: it’s a considerably different take on the concept. Though it’s still a […]

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Dungeons & Delvers: Playtest Adventure Update

We’ve updated the Dungeons & Delvers public playtest adventure with the rules changes mentioned in this post and also this post. From the original post: It’s one part hexcrawl, two parts dungeon crawl, and there are four pregen characters in the back; a future release will provide rules for actual character generation […]

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A Dungeon World Character Sheet That You Can Use

A week or so ago Melissa was tagged in a post on G+, in which someone asked Adam if they could use the new Dungeon World character sheet layout (which was still bad despite taking over a year to finish). The answer was both surprisingly and bewilderingly no: you’re stuck using the horrible “classic” sheet, […]

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Dungeons & Delvers Cover

Melissa finished coloring the cover for Dungeons & Delvers (though I’ll probably add some more linework), so now I got a neater image to use for blog posts, the community, and most importantly the actual game. Let us know what you think. Why frog-man? Because people demanded frog-man, I guess based […]

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Dungeons & Delvers: Into Yig’s Coils, Take 2

In the interest of further playtesting armor-as-bonus-Wounds, adventurers with Defense scores, and monsters with Attack Pools, we played through Into Yig’s Coils, the Dungeons & Delvers playtest adventure again. While pretty much every playtest besides the first one or two sessions has gone smoothly—even the playtest campaign we ran using Melissa’s adventure […]

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Dungeons & Delvers: Armor & Defense Playtest

I mentioned in this post that we were considering changing adventurer Defenses to static values and giving monsters Attack Pools, and today we finally got around to running three playtests back-to-back to see how it (plus armor-as-Wounds) worked in actual play. The short answer is great. The game ran just […]

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Dungeons & Delvers: Defense & Armor Overhaul

Something I’ve been considering for Dungeons & Delvers, besides giving classes scaling Wounds and alternating between gaining Skills and Talents when you level up (Skill + Talent at each level seems to be a tad too much of a jump in competency), is changing adventurer Defenses to static Block and […]

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Dungeons & Delvers: Into Yig’s Coils Playtest

We ran Into Yig’s Coils (sans the hexcrawl portion), the Dungeons & Delvers alpha playtest adventure, using a two-pregen party: Melissa went with the dwarf fighter, while our daughter chose the elf wizard. They succeeded in cleaning the place out and living to tell the tale, albeit barely: Melissa’s fighter got dropped […]

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Dungeons & Delvers: Public Playtest Adventure

It’s been a while since we talked about Dungeons & Delvers, so here’s a simple playtest adventure! It’s one part hexcrawl, two parts dungeon crawl, and there are four pregen characters in the back; a future release will provide rules for actual character generation and advancement. We’re mostly interested in how […]

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