Looks like we get maps instead of monsters, this week. Though I am not exactly a fan of hex maps it is still a decently informative article that helps put various map scales into perspective. I do question the proposed ratio of 1:10:50; why not go with something like 2:10:50 […]
Victor is normally tasked with taking my crude line drawing and making them into something that you can understand without patience and a magnifying glass, but since he has been busy I thought I would take a stab at it and see what I could do. This is the region […]
My second stab at Khajra, the primary adventure site for our upcoming adventure If These Stones Could Scream. I made the area with the actual town a bit smaller and added an arena, while the snakeman pyramid is quite a bit larger and circular (at Josh’s request). The town started out […]
A map that Victor whipped up for my Epiro campaign. Nothing too elaborate, but definitely nicer than my sketches.
And here is the final map for the Horned Hold, from my D&D Next conversion of Thunderspire Labyrinth.
Sorry that this has taken so long, but between the latest D&D Next packet, 13th Age, Dungeon World, and a very recent Numenera playtest I have been pretty swamped with reading. That and I consider myself to be very bad at mapping. I tend to fret a lot on layout, always wondering if […]
Here is my take on the Seven-Pillared Hall from H2: Thunderspire Labyrinth. As with H1: Keep on the Shadowfell, I am redoing almost all of this adventure for a D&D Next conversion.
Victor and I rebuilt the Chamber of Eyes from H2: Thunderspire Labyrinth. All in all, I think he helped me convey the tone really well. It is not a happy place. I did this once before, largely using the original map. I figured I would try and think what an […]
Here is the polished version of the map, courtesy of Victor (aka, The Planewalker). Awesome.
Here is the map of Shadowfell Keep I drew up for part two of my D&D Next conversion. I like the idea of the characters being able to explore the keep in some detail before going dungeon crawling. As with my 4th Edition update I kept Sir Keegan is in […]