During this week’s A Sundered World Hangout session a few things came up, including whether allowing everyone to fly is just too damned good, Ironhide’s death and return as a spirit, and just what the hell the world (such as it is) looks like. That last one was something that I […]
A map that Victor whipped up for a Dungeons & Dragons/Dungeon World/probably FATE (which I picked up last week) adventure I am working on in between writing A Sundered Dungeon World (which is almost at 100 pages). The hard part is getting the plot squared away; once it comes to monsters/encounter building […]
Aaand here is the last map that Victor and I made for Keep on the Shadowfell.
One of my players says I take too long drawing maps. I dunno, I like the payoff.
…for like, the third or fourth time. Here is the map before the characters went inside. The green pillars contained souls of previously sacrificed victims, and could be used to charge up Necrotic powers, and the moat of blood concealed zombie minions. The characters managed to sneak in before the […]
I really dislike drawing maps, so often I try to play out the events of the adventure in my head to get a feel for what might happen (as opposed to what I would like to happen), usually resigning myself to the task of mapping a day or two before game night. […]
Here’s a map I sketched up for my current Dark Sun campaign, based on a map that I can no longer find, adjusted for the encounters and direction I want the players to go.
ThePlaneswalker likes to do maps and make brand-spanking new classes (as well as update this site) and he’s really good at them. Here’s my pencil-rough that I scribbled out awhile ago. And here’s his rendition (its even got the realistically thick outer walls!).