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mike mearls

Rule-of-Three 09/12/2011

I might have already said this, but I appreciate Mearls entrenching himself into the festering cesspool where the worst of the vocal minority lair, readying piles of vitriolic feces to hurl whenever he dares to open his mouth. Surprisingly this week’s thread is pretty tame, but which I mean to […]

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Legend & Lore: Player vs. Character

When it comes to skills I greatly prefer the approach of later editions: let the player tell you what they are generally trying to do, and then let a combination of dice and the character’s modifiers to determine the outcome. Mearls argues that this approach detracts from immersion because it causes […]

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Legend & Lore: Head of the Class

Classes with scaling customization sounds like a pretty interesting concept that has not been explored before. Basically a new player/player with little interest in making lots of decisions during the character creation process can opt to stick with a “core” character, similar to a build in Player’s Handbook (or an archetype from […]

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Legends & Lore: Minimalist D&D

I think I get what Mearls is trying to say here: rather than have values derived from your ability scores, why not just use their values? In one example, he posits that instead of have a Fortitude defense derived from your Constitution score that you could just use Constitution. Interesting idea, though I wonder how […]

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Battle Cleric Options

Courtesy of Mearls, there’s now additional options for Strength-based clerics to the tune of a variant class feature, variant Channel Divinity power, and sixteen at-will and encounter attacks ranging from levels 1-27. This is a hefty addition, and I’ll need to let my Saturday game’s dwarf cleric player do some retraining […]

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Legends & Lore: The Core of D&D

In this week’s Legend & Lore column, Mearls begins by submitting that in the early editions of Dungeons & Dragons it was easier for DM’s to modify the rules: one might just make shit up on the fly, while another might put a lot of time and effort into reaching […]

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Who Wants to Play the Cleric?

Not it! In all seriousness, my experience with clerics can be briefly summed up as, “I never played one before 4th Edition.” Ironically, it was the first character I actually played as part of a two-man delve, run by a person that had never ran D&D before, and it was a shitload […]

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