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power play

Power Play: Arcane’s Gloaming Path

Two backgrounds, six spells, and four familiars. The spell distribution favors the wizard and warlock with two, doling out only one for swordmages and sorcerers. I would have figured that the bard would have gotten on there somehow, but better luck next time. Anywho I dont give a shit about […]

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Power Play: Martial

One of the new mechanics from Player’s Handbook 3 is powers that have skills as prerequisites. I think this is a great idea, since it helps encourage certain skill choices while also making them useful to a class that might not get much mileage out of it. Power Play: Martial […]

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