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Vampire: The Classquerade

Mearls made the big reveal on Monday that the vampire class was deliberately designed, as is, to try and provide a class option that could closely emulate one or more vampire entries in the Monster Manual. This is a reasonable goal that I tried to attain with my homebrew red […]

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The Ease of Essentials

Designing a class or sub-class with pre-specified class features and/or powers, aka “Essentials-style”, is easier than one without because there are often fewer choices to make throughout your career. For example a fighter gets to pick at least four exploits at 1st-level, one at 2nd, and so on and so forth […]

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Legends & Lore: Minis

Not pictured: the other sandwich bags, plastic tubs, and assorted clutter on the bookshelves. I have a lot of minis. I’m pretty sure a looong time ago, I made a post talking about how much I like using minis in my D&D games. I’ve been using minis since I started out with Basic, […]

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Magic Item Wishlists

It’s probably just the orange light bulb from the Pulp Fiction Briefcase. In the last 2nd Edition campaign I played in, we rarely if ever found treasure. I remember getting a +1 two-handed sword (+2 versus undead!) at third level, and I think a suit of +1 chainmail went to the cleric […]

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Making a Character

I’m going to open with a very simple visual aid. …and… Got it? The mission statement for Dungeons & Dragons characters is very, very straightforward: you’re an adventurer/hero/glorified vagrant that kills things and steals their shit (often in that order). The game doesn’t even try to hide this fact, and so I find it very odd when a […]

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Random Character Flops

Almost two years ago, back when Dungeon Delve was released, a then friend of mine wanted to try running the level 30 delve to see what end-game was all about. I can’t remember if the offline Character Builder was out of Beta at this time, but after spending an hour or […]

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The Internet is All Gone?

Trawling the RPG.net forums I found a thread questioning about whether or not people upset at Wizards of the Coast logically protecting their intellectual property from piracy–while at the same time making it easier to implement updates–by adopting an online-only model, would cause fans of 4th Edition to cancel their […]

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