Simple three-story inn. Bottles: Bottles can be wielded or thrown as an improvised weapon that deal 1d4 damage on a hit. If they are full, the next fire attack that hits the target deals 2 extra damage. Finally, characters can use them to prep molotov cocktails (minor action to prep, 1d6 […]
A map of the House Tharashk enclave in Shardpit. I did this map a few times, and instead of drawing out the furnishings again I’m just going to number-label everything and describe it in the actual adventure. There aren’t a lot of dragonmarked members, here, as Shardpit is at the ass-end […]
ThePlanewalker updated another map.
ThePlaneswalker likes to do maps and make brand-spanking new classes (as well as update this site) and he’s really good at them. Here’s my pencil-rough that I scribbled out awhile ago. And here’s his rendition (its even got the realistically thick outer walls!).
Oh, castles, keeps, forts, etc…the bane of my existence. Since Shardpit is at the ass-crack of nowhere, I figured that House Tharashk wasn’t given much of a budget, even for a dragonshard operation. The garrison isn’t too big (can “reasonably” house 34 soldiers, two to a room), but the townsfolk are […]
With the school term over I got some more work on At the Mines of Madness, the first adventure in my aberrant-themed Eberron campaign, specifically maps. I fucking hate mapping because I always think I do them wrong. I’ve tried checking out maps of villages, caverns, castles, etc, including construction techniques and […]
Here is a draft map of Shardpit for At the Mines of Madness. Roughly half the village is located within the quarry. Housing consists of simple, single room structures that are often shared by two or more miners. The most prominent building is a House Tharashk enclave. Now that I’ve […]
With the prologue out of the way, its time to get things started. I’m not a novelist, so am doing this on my own limited understanding on how to freak the fuck out of my players. I know its hard, but challenging stuff can also be fun. Even if they […]