the fighter

4Ward/FrankenFourth: Picking The Pieces

My initial goal for 4Ward/FrankenFourth was to take 4th Edition Dungeons & Dragons, strip out the redundant math, and convoluted character creation, character advancement, and monsters, and tweak other parts like hit points and magic so that they made more sense. Having shown the current draft to a number of people, in […]

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Dungeon World: The Fighter

The Fighter is geared up and ready to go. Like The Bard and The Druid, Melissa and I were pretty dissatisfied with the default interpretation of the fighter, so we decided to yet again make our own that does what we want. Rather than being largely defined by a single piece of equipment, […]

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