I’m a bit fuzzy on the details, since this was wrapped up over two weeks ago, but the party went into a dark (non-magical) portal rimmed with tooth-like protrusions. Walking through a glistening cylindrical passage, they concluded that whatever they were in, it was probably alive at some point. Pressing […]
I’m not sure if a bag of holding can support living creatures inside it, and frankly the rules appear to be silent as to the size limit–if any–of objects. Like, it can hold 20 cubic feet, but can you but a wagon inside, or does it have to be something that […]
After a week hiatus and a few minutes up recap, the party continued their quest to escape the second civilized location that they’d been to–in a row–where the locals were trying to kill them. Leaving the inn they heard a trilling drone that was difficult to describe as I’d probably heard […]
The party decided that their best course of action would be to head towards Greyshore. Though they all knew it to be an impoverished fishing village, they figured that they could at least get a boat and get back to Zarash’ak that much quicker. On the way they were ambushed […]
An inn in Greyshore, from The Shadows Over Greyshore. There will be hijinks because I drew the map and according to Beth I only draw maps when shit is about to hit the fan. I didn’t draw all the chairs. Or the furniture in the kitchen. Or the furniture in […]
Encounter map of Greyshore’s only church. It’s a pain in the ass to make the tower section clear: the tower isn’t entirely intact, the third floor is missing (so the second floor is entirely exposed to the sky), and parts of the walls on the second section are missing. Some […]
Map of Greyshore, the second major location that the players will hit up in The Shadows Over Greyshore. Its got cultists, fish people, and an opal carp.