Fright Night Art & Rules Update

It’s been several months since I talked about Fright Night. Ever since Melissa pushed me to start doing art myself for A Sundered World, we’ve decided against trying to Kickstart it again and just have me draw all of the five-ish pieces we were initially aiming for. Here’s the cover for the […]

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Meet the Templar

I really can not remember the last time I saw the vocal minority so united, this time against the Essentialized writeup of the cleric. To put it mildly, you got people wondering what is wrong with R&D and/or if anyone at Wizards of the Coast has ever played a cleric before. Some […]

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New Character Builder

I just spend about half an hour creating random characters with the refurbished, online-only Character Builder, and I have to say that I like it a lot more than the other one. Don’t Like Takes about as long to load as the other Character Builder (and the loading image is grainy). […]

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July Rules Updates

Thats…a lot of changes, and not simple ones, either. For starters, magic missile now always hits but deals less than half damage than before, dispel magic becomes an encounter spell, and lead the attack only lasts a turn even if you hit. And thats just a few of the changes out […]

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Update: Zombie Plague

Looks like we finally got the update. Infected victims start out by gaining only half the normal healing before taking persistent necrotic damage each time they don’t improve (it cannot be healed). If you die from the disease, you rise as an infected zombie of your level.

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