It’s been several months since I talked about Fright Night. Ever since Melissa pushed me to start doing art myself for A Sundered World, we’ve decided against trying to Kickstart it again and just have me draw all of the five-ish pieces we were initially aiming for. Here’s the cover for the […]
Oh my. The Read First file mentions, among other things, a list of languages and a revised list of lores under Intelligence, changes to critical hits, various actions like dodge and disengage, short and long rests, the ethereal incorporeal and prone condition, spells, and more, but the big addition is three, […]
I really can not remember the last time I saw the vocal minority so united, this time against the Essentialized writeup of the cleric. To put it mildly, you got people wondering what is wrong with R&D and/or if anyone at Wizards of the Coast has ever played a cleric before. Some […]
I was pretty excited to get a message at work that the “brand new” Monster Builder was launched today. Unfortunately, when I got home and fired up Adventure Tools, I was pretty bummed to see that it not only still has the graphic indicating that it’s Beta software, that–aside from […]
I just spend about half an hour creating random characters with the refurbished, online-only Character Builder, and I have to say that I like it a lot more than the other one. Don’t Like Takes about as long to load as the other Character Builder (and the loading image is grainy). […]
Adventure Tools got updated to include both all the content from Monster Manual 3 (including the block layout) as well as a slightly improved interface, by which I mean that the buttons are larger and have text along with the graphic. Everything else is basically the same, until you try to […]
Thats…a lot of changes, and not simple ones, either. For starters, magic missile now always hits but deals less than half damage than before, dispel magic becomes an encounter spell, and lead the attack only lasts a turn even if you hit. And thats just a few of the changes out […]
Looks like we finally got the update. Infected victims start out by gaining only half the normal healing before taking persistent necrotic damage each time they don’t improve (it cannot be healed). If you die from the disease, you rise as an infected zombie of your level.