Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic.
Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about to happen. Unfortunately their studies preclude physical activities, so they have to keep a safe distance, lest their flesh by flayed from their bones.
But why choose just one?
Rather than specialize, you weave both spell and sword into a deadly new art. You can hold your own against ferocious monsters in melee, strike from a distance with blasts of fire or bolts of lightning, and even slice through baleful magics should they be employed against you.
This product contains four files.
Two are letter-sized character sheets that use our new character sheet layout. One has a completely blank gear section, while the other fills in the initial choices if you want to just check some boxes and start playing.
The other two are digest-sized books, one in color, the other in black and white (to make it easier to print off at home if you want). They both contain:
- The swordmage class, complete with 25 advanced moves.
- New armor, dungeon gear, and an artifact: the black blade.
- A director’s cut with questions to ask yourself when rolling up a swordmage, explanations and suggestions for some of the moves, and some extra moves that didn’t make the original cut.